Mobile Game Engines

Mobile Game Engines: Interviews with Mobile Game Developers
Interviews with Mobile Game Developers

Mobile Game Engines: Interviews with Mobile Game Engine Developers
Interviews with Mobile Engine Developers

Mobile Game Engines: How to Choose a Mobile Game Engine
How to Choose a Game Engine

Marmalade

Marmalade, Marmalade SDK, (formally: Airplay SDK)
iPhone Android

Homepage: http://www.madewithmarmalade.com/

License: Proprietary

Orientations: 2D 3D

Price: Trial:Free, Basic:$149, Standard:$499

Skill: Intermediate

Language: C++

Scripting: None

Description

Performance and portability – true cross-platform technology without compromise

Creating and delivering successful apps is becoming increasingly challenging. You need your app to stand out from the crowd, by delivering a more engaging experience with richer content. You need your app to reach the widest possible audience, running on iOS, Android, and beyond.

What if you could develop more powerful apps, and deliver them simultaneously across all platforms and devices? Now you can, with the Marmalade SDK.

Games built with Marmalade

Did you used Marmalade to make a game? Tell us about it.



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Did you used Marmalade to make a game? Did you have a good experience?
Would you recommend Marmalade to other developers or tell them to stay away!?

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Pocketeers

who built Puzzle Friends

We originally began creating our own cross platform SDK for iOS and Android over a year ago but decided that it was going to be too much hard work, so we began a quest to find the ultimate cross platform development SDK. After trying out numerous different engines we came across the Marmalade SDK (it was actually very difficult to find information about Marmalade back when it was called AirPlay). We were instantly taken by the Marmalade SDK for a few important reasons at the time:

* We could develop on PC (I personally did not like Macs or XCode)
* We could do most of our testing on PC using the Marmalade and ARM simulators (I cannot put a price on how much time this has saved us)
* The sheer number of platforms that Marmalade can deploy to is phenomenal (almost unbelievable)
* We could use C++ across ALL platforms, so we did not have to carry Java / C++ and Objective-C skill sets, this has saved us a lot of time and money
* We have a great motto regarding Marmalade and that is “It just works”. Generally we find that code that runs without issue in the simulators will run on any target device. A while back, when we first got a hold of a PlayBook to test on, we had our game ""BattleBallz Chaos"" up on BlackBerry App World store within 24 hours of receiving our PlayBook test device. Now that's a testament to how reliable the Marmalade SDK is

We did however feel back then that a number of items were missing from Marmalade including:

* Lack of access to underlying OS, but this has recently been resolved by the addition of the extensions developer kit (EDK), which allows developers to use custom native libraries of code inside a Marmalade app
* Lack of a solid game engine that could be used to start making games with the Marmalade SDK out of the box. We (Pocketeers) began a project over 6 months ago to address that very issue called IwGame Engine. In addition, the popular Cocos-2D engine has recently been ported to Marmalade, giving Marmalade developers two solid game engines to work with.

Some other cool things we like about the Marmalade SDK and the creators of the Marmalade SDK:
* The Marmalade SDK is always growing, with new features appearing regularly (a major release of Marmalade is like Christmas come early for us)
* Access to a large collection of open API’s such as Box2D, AdMob, Flurry, Chipmunk, SVG, Python, LUA and tonnes of other good stuff
* Marmalade apps program – Marmalade will help developers publish their games and apps to various OEM’s and other app stores, which can also lead to free licenses

And a few things that we would like to see from the Marmalade SDK in the near future:
* Support for Windows Phone 7/8
* EDK and in-app billing for for Bada / PlayBook
* Web as a deployment platform

In summary the Marmalade SDK is just awesome and we believe that all mobile developers should be using it if they are serious about cross platform development. I know that it doesn’t have a fantastic game editor such as the likes of Unity, but what it does have is complete control, tight code and a plethora of great native features such as EDK, in-app purchasing, camera access etc.. and of course "It just works"



What people are saying about MobileGameEngines.com?


Wonderful comparison site, very useful
        -- Ugo Landini, Developer of the RapaNui Game Engine
What you're doing here is very useful because a lot of people are puzzling over which engine to use.
        -- Lindsay Kay, Developer of the SceneJS Game Engine
... site looks very useful! I have always missed such a collection.
        -- Alexander Adensamer, Developer of Emini Physics Engine
a nice breakdown and categorization of HTML5 Game Engines
        -- Pascal Rettig, writer at html5gamedevelopment.org
Seems very useful.
        -- David Rangel, Developer of Corona SDK
Looks like every mobile game engine is listed here
        -- @h_a_l_e_x, a Game Developer
It's very interesting and I believe it'd be very helpful to developers ...
        -- Quentyn Kennemer, Writer for phandroid.com
It looks fantastic!
        -- Brenwill, Developer of the Cocos3d Game Engine
Wow, this website hands developers the opportunity to choose the best engine for their specific needs, instead of defaulting to the two or three everyone (and their marketing department) is talking about.
        -- Steffen Itterheim, Developer of the Kobold2D Game Engine
... looks like a great site. I think you hit the nail on the head for the descriptions.
        -- Louis Stowasser, Developer of the CraftyJS Game Engine
What a great resource you have created for developers with - thank you!
        -- Jaime Cottini, Director of PR for Game Maker


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